Civ 5 do roads make money

civ 5 do roads make money

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don’t have an account? Sign up for free! What do you need help on? Monry X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Decara. User Info: CatfishWiggins.

The wheel. Basic transport infrastructure. Requires The Wheel. In Civilization V , the roads work a little differently than they do in the previous games. They are still constructed by Workers and allow units to move larger distances within a turn by negating the movement costs of terrain. However, they now have an upkeep cost: roads within your territory cost 1 Gold per tile per turn. If a road is within a city’s borders, the owner of the city pays for the maintenance of the road, regardless of which player built it. This allows for a potent exploit: sign an open borders treaty with an opponent, then build roads on every hex possible within his or her cultural borders.

This will severely weaken your opponent’s economy, since they will lose 1 Gold per turn per road hex. Running out of gold will slow your opponent’s scientific progress and force military units to disband, making it difficult for the opponent to discover new technologies and maintain a defensive army without strengthening his or her economy first. Moreover, building roads will not cause diplomatic incidents with AI players, who may even propose to extend the open borders treaty. Railroads make the aforementioned tactic twice as potent, thanks to their doubled maintenance cost. It can, however, be reduced by the Wagon Trains Social Policy from the Commerce tree, which halves maintenance costs for roads and railroads once the player picks it. A road is a path between places suitable for wheeled traffic. The Romans were famous for the quality of their roads, and in fact many are still in use today — albeit with repairs and improvements made since.

civ 5 do roads make money

Search the Guide

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I looked into civlopedia first. Not much info. I know roads to your other cities create a city connection. Do roads to other civs and cs create extra gold?

Change language. There’s always the temptation to be a conqueror, constantly invading your neighbours. Last edited by Matthew ; 16 Apr, am. Unless you are connecting a bunch of crap cities or spamming roads across the map, it should be easy to always maintain a net-positive on maintenance. There’s one «innovative» concept in Civ 5 which I think was a bad idea: Roads cost you a lot of money instead of giving you money, as it should be since they encourage trade. I’d say it’s better to have RR’s than not, but only if you can afford them. Bridges enabled with Engineering.

Sid Meier’s Civilization V

All rights reserved. If you don’t have money, then railroads won’t help your bottom line. All of these comments are good, good advice and what not, but no one has pointed out the elephant in the room. I don’t think so, but I’m a huge n00b at the game. That last part there about happiness is actually worth its own section. There’s always the temptation to be a conqueror, constantly invading your neighbours. The lack of roads can really be a problem if your kingdom has a lot of rough terrain. Sign In Don’t have an account? Basic transport infrastructure. The advantage of these sizes is that they not only cut down on the amount of «grinding» you need to do in terms of expanding and building, but they can also be more interesting games, especially if you cram civs into .

Civilization 5 road maintenance test


Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements.

Log In to GameFAQs

Charlemagne View Profile View Posts. There’s one «innovative» concept in Civ 5 which I think was a bad idea: Roads cost you a lot of money instead of giving you money, as it should be since they encourage trade. Or at least being neutral as in Civ 4.

Comments